Ever since Assassin’s Creed debuted in the gaming industry. I have been hooked on this franchise and the concept that Patrice Désilets created. I have followed his work in the gaming industry for a long time. When I saw what he had coming in terms of a new vision for a game in the same sort of mould as Assassin’s Creed with 1666: Amsterdam. I wanted to learn all I could about what this game is going to offer. The premise is a dark, third-person action-adventure set in a supernatural 17th-century world. Playing as a witch/demon hunter called Noa you can explore the environment like earlier Assassin’s Creed games.
As such, I actually believe that this game has a lot of promise even if it’s in early access right now. I think back to the earlier days of Assassin’s Creed and how the original title was. With Assassin’s Creed 2, Patrice really perfected the vision in a way that felt as complete as it could get for its time. I truly believe that with time and resources the same could potentially happen for 1666: Amsterdam and its subsequent sequels.
Hunting witch hunters called ‘The Originals’ when under the moon and being able to turn into a cat. It all sounds epic. It’s probably the most ambitious game and it’s being done entirely independently under Patrice’s own studio Panache Digital Games. It’s no small feat, and I think there has to be room for understanding in terms of it being a work in progress. Even so, what this potentially could be is one of the most exciting new IPs that have come around in a while. The fact that it’s from the original Assassin’s Creed creator and his team. That should be enough in itself to keep you hooked on how this one turns out over time.

Craig Clark
From gaming industry headlines to all things Manchester United and entertainment, Craig covers the stories everyone's talking about — alongside his own published works.
